
Now that your XAML object has a class type, you can add a code-behind file (in this case, MyClass.xaml.cs) to contain the associated logic.

Your creation now has a visual appearance, thanks to the XAML graphics, and some functionality, thanks to the code. You'll notice that in Vectropy the names you assign to organize your graphical entities are actually assigned to the underlying XAML objects in the saved file. This allows you to simply reference and manipulate individual parts of your creation without any additional work.

1 comment:
Useful post. Thanks and keep blogging....
Regards,
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